Showing posts with label Valley Games. Show all posts
Showing posts with label Valley Games. Show all posts

Kickstarting a Canadian Success Story

Kickstarter.com is an innovative American crowd-funding site for a wide variety of creative projects. Boardgame projects have proven particularly successful there, however, generating over $1.1 million so far in 2011. Unfortunately, creatives from outside of the U.S. face a number of technical, logistical, and accounting hurdles when attempting to set up projects on the site.

Canadian publisher Valley Games has managed to overcome those hurdles, however, and this morning launched a $13,000 Kickstarter project for D-Day Dice, a cooperative dice-based wargame by Quebecois designer Emmanuel Aquin. Less than 19 hours later, the project is already 107% funded, a remarkable accomplishment. The project remains open for funding for another 39 days, officially closing on December 9.

Canadians in the Awards!


Essen Spiel, the big German tradeshow for the boardgames industry, is just about to begin. A lot of awards are announced in the weeks leading up to the show as a means of celebrating the year that was before shifting focus on all the brand new games surging onto the market for the holiday season. As a result, now's an excellent time to get a sense of the many Canadian games that have been receiving special recognition over the course of 2011.


I'd like to start right here with some Canadian-specific awards. I spent last weekend at FallCon in Calgary, where the Canadian Heritage Collection is kindly recognized as an official sponsor. For the past two years, they've run the Canadian Game Design Award to recognize new, unpublished Canadian designs and ensure they get into print. A single finished copy of 2010's winning prototype, Octopus' Garden (Roberta Taylor / Valley Games), was was flown in hot of the presses for the show and was looking gorgeous. Ask your distributors about it - it's a wonderful family game and should start finding its way onto store shelves soon. As it turns out, 2011's big winner, Undermining (Matt Tolman / Z-Man Games) will be on store shelves around the same time. Newly Canadian publisher Z-Man Games signed it after the game's entry into the contest and launched the game this morning at this year's Essen. Congratulations to Matt and Roberta, Valley Games and Z-Man! Having played both games in their pre-published form, everyone's in for quite a treat with these two well-deserving designs. Interestingly, both games were also manufactured by Vancouver's Panda Games. So congratulations to them as well. Also note that the Montreal-based Ludor Prize is in the final stages and will be announcing a winner any day now.

Happy New Year!

The holidays are always a busy time. Somehow, between all the travel and turkey dinners, I've been able to take on a new Toy Fair kids game contract, assist publishers with some of my upcoming titles slated for later this year, make a final push on some top secret titles I have some interesting self-publishing plans for, and enter a new, busier phase in my day job at BioWare. More on all of that later. For now, I just wanted to point you to some of the exciting new developments that are still ongoing with Two by Two.

New Canadian Games Reviewed

A sneak peek from the Canadian Heritage Collection newsletter...

New CanadiaN GAMES REVIEWED!


With the holiday sales season upon us, most of the new Canadian game releases of 2010 are now available from distributors and making their way into the hands of eager customers. With that in mind, I thought I'd share some of the customer reviews and commentary coming from BoardGameGeek, a popular gaming site among game enthusiasts. While commentary on the site doesn't always reflect the opinions of the broader market, it nevertheless offers some interesting insights into how you might want to present a given game to your customers. Read on to hear what people the world over are saying about some of the latest board and card games designed and published right here in Canada...

Best New Family Game of 2010?

It's always exciting (and a little nerve-wracking) to see your creations finally out there in the wild. So far, however, I'm grateful to see that Two By Two is being well-received.

With its current average rating of 7.03 out of 10, Two by Two is the 6th highest rated game on a religious theme over at BoardGameGeek, nestled right in there between the religious editions of Carcassonne and Settlers of Catan. That's fairly good company to be keeping, as those are both considered to be fairly highly regarded versions of the original classics (which are themselves rated 7.47 and 7.57 respectively).*

Codename Punk and How to Kickstart a Baby

It's Essen season in the board game industry and all eyes are turned to Germany. The big scandal this year is that one of the major European component suppliers has fallen behind on their orders and, as a result, a lot of highly anticipated games are delayed and won't be available at the industry's biggest trade show. This is devastating for some small publishers for whom that may be their only title this year. Fortunately, Valley Games is unaffected. They've run afoul of late deliveries in previous years so this time around they made sure to fly everything out to Germany a month in advance and warehouse it there so it would be ready and waiting for them when they arrived yesterday. Here's wishing them luck and some great international exposure for Two by Two.

"Two by Two" now available from distributors

Just a quick note to say that Two By Two is now available at the distributor level and should start appearing on store shelves sometime next week. Yay! I've waited a long time to see this game become a reality and I'm looking forward to reading the first reviews and session reports as they crop up online. I've been through this process a number of times before with my video games but thankfully that sense of childlike wonder never quite rubs off.

A Little Help From My Friends

Two By Two is expected to make landfall somewhere along the Pacific coast this Sunday. From there it will go to the warehouse of central wholesaler Publisher Services and then out to various distributors such as Lion Rampant here in Canada, ACD in the US, and Alliance for the US and worldwide. Online and brick & mortar retailers will include Two by Two in their regular orders from these distributors and the game should ultimately start appearing on store shelves sometime around the end of the month. The publisher had a few advance copies flown over from the actual print run (rather than preliminary proofs). Many of those will be going out to different reviewers and industry press but one should be arriving on my doorstep sometime tomorrow.

So, with the game almost in the hands of the general public, I thought now would be a great time to offer my thanks to all of the people who've helped along the way.

Talking Shop

I've spent my last couple of weeks of evenings and lunch hours dropping in on the various boardgame retailers here in Edmonton. It's been a great opportunity to talk shop with the owners, and leave them with copies of a Two by Two Retailer Flyer that gives them some information about the game and where they can order copies. For those reading, go ahead and forward copies of that flyer to any retailers you think might be interested.

As a game designer, I'm way at the beginning of the pipeline but store owners are right at the very end, actually putting copies of my games into customers hands. It's always useful and interesting to listen to them, get a feel for the challenges they face, the markets they serve, and what I can do to help them sell my game. They were all wonderfully enthusisastic and very happy to take the time to talk shop and share insights into their business.

A Flood of Fun

The fine folks over at BoardGameNews have been posting a series of Two by Two design diaries that I wrote for them.
A wide-eyed unicorn peered out of the dense underbrush of the inland jungle. The sandy beach spread out before her and, beyond that, a grey and choppy sea that swelled to fill the bay. And there amidst the wind-tossed waves, the strangest sort of boat approached – short and squat, deep-bellied with no sail to speak of, capped by a peaked roof. Monkeys leapt and screeched across the deck and a pair of mourning doves cooed softly to each other in the rafters, taking shelter from the rain. Nervous, the unicorn watched the ark approach. The raindrops flowed beneath her hooves and out onto the beach where the ever-rising waters swallowed up the sands. She raised her head and stomped her hooves against the loamy earth, calling out for her mate on the far side of the island, praying for an answer...

Marketing - Perils and Pratfalls

Two by Two has experienced  minor delays and the publisher, Valley Games, has chosen to push out the release date to August. Delays are quite common in the industry and I'm not particularly concerned by this one, although it does mean that the game likely won't be on hand at the Origins Game Fair in Ohio. The good news is that the publisher has received the print proof of the game from the manufacturer and given it the thumbs up. That means that final copies are likely coming off the press as we speak and getting collated, boxed, shrink-wrapped, and loaded onto pallets for their journey across the Pacific. Something about that journey seems very fitting, given the game's theme.

A Tentative Release Date and a Brand New Look

Blogger just released a brand new template editor which provides me with a lot more control over the look and feel of this blog. I know, I know - with great power comes great responsibility!

Announcing Two by Two


Well, it's official. =o) Publisher Valley Games has announced the upcoming release of my first published board game, Two by Two. The cover art is by Calgary-based illustrator, Patrick LaMontagne, who quietly let the news slip last September. The origins of the game go back to November of 2006 when I first started sketching out the rules and putting together my initial prototypes. The components and rulebook are almost production-ready but it will still be a while before the game actually makes it to store shelves later this summer or fall.

So what's the game like, you ask?