Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

A New Home for the Canadian Heritage Collection

As many of you know, September is the month where the Canadian Heritage Collection typically releases its annual Master Catalog of Canadian Games. While I don't have a 2012 Master Catalog for you, I do have some good news that bodes extremely well for the Catalog's future as well as for the future of the Canadian Heritage Collection itself.

Back in July of this year, I entered into discussions with an Ontario-based organization called GamesForAll that is working hard to grow and celebrate boardgame culture in Canada through a variety of initiatives ranging from retail to event support to publishing and more. We've agreed that their spirit and intent is closely aligned with that of the Canadian Heritage Collection and that they're well equipped to continue growing and improving upon the CHC in the years to come. On that basis, I made the decision to transfer the rights and responsibility involved in the Canadian Heritage Collection over to their team and am now assisting them with the transition.

Belfort sold out, D-Day Dice breaks records, and more...

According to the designers, Belfort is officially sold out from the publisher's warehouse, with the last copies going to Canadian distributor, Lion Rampant Imports. Meanwhile, feedback on the game has been extremely positive. Fans rated it the best game of BGG.con this past week and BGG power reviewers Ender Wiggins and Jeff Temple have given it a very positive and lavishly illustrated review (which is only to be outdone by a recent "Condo of Mystery" webcomic about the game being released page by page.

Here are some quick comments about Belfort from the BGG site:
  • "Beautiful board and components. Very good design on board. " - Paul Smith
  • "Solid combination of worker placement and area control mechanics." - Marc Buchanan
  • "One of the two best 2-player meaty, thematic, worker placement games that is fun and the only one that also has area control." - Jimmy Okolica 
  • "A simple, beautiful worker placement. There is a lot of replay in this little box and a ton of sexy components." - Wesley Kinslow
  • "Fun game. Fun art. Puts together a host of familiar euro mechanics, but in such a way that is stronger than the sum of its parts. Definitely recommended. " - David Siskin
  • "Great game. A much deeper game hides behind a pretty face. Worker placement, area majority, and resource management at it's finest." - Gustav Ã…kerfelt 
  • "This game is as good as it looks! The worker placement is stone age easy and the area control leads to some cut throat interactive gaming." - Zack Stackurski
  • "A nice mix of worker placement and resource management." - Andrew Mason
  • "Game of the Year 2011?" - Joel Eddy
  • "This is simple game that at the front seems like a family game, but it has quite a lot of strategy and agonizing decisions. Excellent components." - Paul Nomikos
  • "Such a fun game. A great blend of worker placement and area majority. It all seems to fit together well to create a fun yet challenging experience." - Mike Jones
  • "Wow! Worker placement, Area Management, and Variable Phase Order in a wonderful integration without being dry dry dry. Fun! Fresh! Addicting!" - Peter Elsenheimer 
  • "A great worker acquisition + worker placement + area majority game, and one of very few games I've playtested that left me aching to play again." - Matt Musselman

Remembrance Day

Another solemn Remembrance Day has come and gone. D-Day Dice, the "storm the beaches" Kickstarter war-game mentioned in our previous post, surpassed $50,000 in funding today. Designer Emmanuel Aquin and the publisher, Valley Games, will be giving out some additional content to commemorate the milestone but they're still waiting on information from the manufacturer before they announce it. At this rate, the funding milestones are being met faster than the quotes can come in from the publishers.

Congratulations Emmanuel, and all the best as the advance continues.


Kickstarting a Canadian Success Story

Kickstarter.com is an innovative American crowd-funding site for a wide variety of creative projects. Boardgame projects have proven particularly successful there, however, generating over $1.1 million so far in 2011. Unfortunately, creatives from outside of the U.S. face a number of technical, logistical, and accounting hurdles when attempting to set up projects on the site.

Canadian publisher Valley Games has managed to overcome those hurdles, however, and this morning launched a $13,000 Kickstarter project for D-Day Dice, a cooperative dice-based wargame by Quebecois designer Emmanuel Aquin. Less than 19 hours later, the project is already 107% funded, a remarkable accomplishment. The project remains open for funding for another 39 days, officially closing on December 9.

Games Stores Across Canada

So how many independent boardgame stores are there across Canada (not including large chains like Chapters, WalMart, or Toys R Us)? When I first launched the Canadian Heritage Collection a little over a year ago, I counted a little over 300 online and brick and mortar retailers.

One of the resources I came across at the time was an excellent BoardGameGeek Geeklist by Shawn Woods of Halifax, where he maintains a running tally of Canadian Game Retailers. While it's not comprehensive, he's been updating it again lately and is currently sitting at around 130 stores. If you spot any gaps where your friendly local game store should be, you can correct the issue by sending him a Geekmail via the BoardGameGeek website.

Happy Birthday!

Happy 1st Birthday, CHC!

I launched the Canadian Heritage Collection in September of last year and, as I compile the 2011 Master Catalogue of Canadian Games, I'm excited to see the project taking on a life of its own.

The 2011 catalogue contains another 50% more games than last year and lots of new and updated trivia about the designers, publishers, games, companies, organizations, and awards that make the Canadian specialty game market such a fascinating topic. We're currently tracking games from 25 Canadian publishers and almost 50 individual Canadian designers. Barring any last minute additions, the content is now largely complete and the advertising continues to come in. For those of you who've already spoken to me or who remain on the fence, a gentle reminder that the deadline for advertising assets and payment is the end of September as the 2011 catalogue will be releasing early in October.  Contact me if you have any questions.

The Games of Summer

Another crosspost from the latest "Canadian Made, Canadian Played" newsletter. In it, we cover the acquisition of Z-Man Games, provide overviews of some new and upcoming Canadian-designed games, and keep you informed of some upcoming Great Canadian Board Game Blitz tournaments in your area.... Enjoy!



Boardgames in Bloom

Dragon Age 2Happy Easter long weekend, everyone. In case anyone's keeping track, March pretty much slipped away from me. This was largely thanks to the fact that, in my new Operations role at BioWare, I've been overseeing the finalization, launch and patching process for our latest video game, Dragon Age II. The game has faced mixed reviews and its share of both fair and unfair criticisms but sales remain strong overall. The first major patch is out and improving the experience for a large number of users and we're hard at work on another, as well as a variety of other initiatives across the franchise. I try not to talk too much about work on this blog as I have to be pretty careful about what I say. Nevertheless, that should give you a pretty accurate high-level view of what's been keeping me busy lately.

The Perils and Possibilities of Going Digital

So What Do the Kids Think?
Before I dive into the main subject matter of this post, I thought I'd share a wonderful pair of recent Two by Two video reviews from actual children who've been playing the game. The first is by Brooke of The BoardGame Family while the second is by Hayden of Games with Hayden. A big thanks to both of them and to their families for sharing their insights and impressions on so many games!

New Canadian Games Reviewed

A sneak peek from the Canadian Heritage Collection newsletter...

New CanadiaN GAMES REVIEWED!


With the holiday sales season upon us, most of the new Canadian game releases of 2010 are now available from distributors and making their way into the hands of eager customers. With that in mind, I thought I'd share some of the customer reviews and commentary coming from BoardGameGeek, a popular gaming site among game enthusiasts. While commentary on the site doesn't always reflect the opinions of the broader market, it nevertheless offers some interesting insights into how you might want to present a given game to your customers. Read on to hear what people the world over are saying about some of the latest board and card games designed and published right here in Canada...

Best New Family Game of 2010?

It's always exciting (and a little nerve-wracking) to see your creations finally out there in the wild. So far, however, I'm grateful to see that Two By Two is being well-received.

With its current average rating of 7.03 out of 10, Two by Two is the 6th highest rated game on a religious theme over at BoardGameGeek, nestled right in there between the religious editions of Carcassonne and Settlers of Catan. That's fairly good company to be keeping, as those are both considered to be fairly highly regarded versions of the original classics (which are themselves rated 7.47 and 7.57 respectively).*

Codename Punk and How to Kickstart a Baby

It's Essen season in the board game industry and all eyes are turned to Germany. The big scandal this year is that one of the major European component suppliers has fallen behind on their orders and, as a result, a lot of highly anticipated games are delayed and won't be available at the industry's biggest trade show. This is devastating for some small publishers for whom that may be their only title this year. Fortunately, Valley Games is unaffected. They've run afoul of late deliveries in previous years so this time around they made sure to fly everything out to Germany a month in advance and warehouse it there so it would be ready and waiting for them when they arrived yesterday. Here's wishing them luck and some great international exposure for Two by Two.

"Two by Two" now available from distributors

Just a quick note to say that Two By Two is now available at the distributor level and should start appearing on store shelves sometime next week. Yay! I've waited a long time to see this game become a reality and I'm looking forward to reading the first reviews and session reports as they crop up online. I've been through this process a number of times before with my video games but thankfully that sense of childlike wonder never quite rubs off.

A Little Help From My Friends

Two By Two is expected to make landfall somewhere along the Pacific coast this Sunday. From there it will go to the warehouse of central wholesaler Publisher Services and then out to various distributors such as Lion Rampant here in Canada, ACD in the US, and Alliance for the US and worldwide. Online and brick & mortar retailers will include Two by Two in their regular orders from these distributors and the game should ultimately start appearing on store shelves sometime around the end of the month. The publisher had a few advance copies flown over from the actual print run (rather than preliminary proofs). Many of those will be going out to different reviewers and industry press but one should be arriving on my doorstep sometime tomorrow.

So, with the game almost in the hands of the general public, I thought now would be a great time to offer my thanks to all of the people who've helped along the way.

Announcing the Canadian Heritage Collection

As I alluded to in my previous post, I've been doing a lot of thinking about the Canadian board game industry, its long history of innovation, and the robust and very active state in which it currently finds itself. Despite that long tradition and current health, however, there appears to be a bit of a disconnect at the retailer level. In speaking to retailers, I've found that many are unaware of the full extent of that heritage and all of the exciting new developments that are occurring right here at home. Rather than simply blog about that disconnect, I've decided to take action and tackle it head on.


So, without further ado, I'm very happy to announce the Canadian Heritage Collection, a Canadian content education and labeling initiative for the specialty games market. The initiative consists of two parts:

Talking Shop

I've spent my last couple of weeks of evenings and lunch hours dropping in on the various boardgame retailers here in Edmonton. It's been a great opportunity to talk shop with the owners, and leave them with copies of a Two by Two Retailer Flyer that gives them some information about the game and where they can order copies. For those reading, go ahead and forward copies of that flyer to any retailers you think might be interested.

As a game designer, I'm way at the beginning of the pipeline but store owners are right at the very end, actually putting copies of my games into customers hands. It's always useful and interesting to listen to them, get a feel for the challenges they face, the markets they serve, and what I can do to help them sell my game. They were all wonderfully enthusisastic and very happy to take the time to talk shop and share insights into their business.

A Flood of Fun

The fine folks over at BoardGameNews have been posting a series of Two by Two design diaries that I wrote for them.
A wide-eyed unicorn peered out of the dense underbrush of the inland jungle. The sandy beach spread out before her and, beyond that, a grey and choppy sea that swelled to fill the bay. And there amidst the wind-tossed waves, the strangest sort of boat approached – short and squat, deep-bellied with no sail to speak of, capped by a peaked roof. Monkeys leapt and screeched across the deck and a pair of mourning doves cooed softly to each other in the rafters, taking shelter from the rain. Nervous, the unicorn watched the ark approach. The raindrops flowed beneath her hooves and out onto the beach where the ever-rising waters swallowed up the sands. She raised her head and stomped her hooves against the loamy earth, calling out for her mate on the far side of the island, praying for an answer...

Marketing - Perils and Pratfalls

Two by Two has experienced  minor delays and the publisher, Valley Games, has chosen to push out the release date to August. Delays are quite common in the industry and I'm not particularly concerned by this one, although it does mean that the game likely won't be on hand at the Origins Game Fair in Ohio. The good news is that the publisher has received the print proof of the game from the manufacturer and given it the thumbs up. That means that final copies are likely coming off the press as we speak and getting collated, boxed, shrink-wrapped, and loaded onto pallets for their journey across the Pacific. Something about that journey seems very fitting, given the game's theme.

A Tentative Release Date and a Brand New Look

Blogger just released a brand new template editor which provides me with a lot more control over the look and feel of this blog. I know, I know - with great power comes great responsibility!

Announcing Two by Two


Well, it's official. =o) Publisher Valley Games has announced the upcoming release of my first published board game, Two by Two. The cover art is by Calgary-based illustrator, Patrick LaMontagne, who quietly let the news slip last September. The origins of the game go back to November of 2006 when I first started sketching out the rules and putting together my initial prototypes. The components and rulebook are almost production-ready but it will still be a while before the game actually makes it to store shelves later this summer or fall.

So what's the game like, you ask?