As many of you know, September is the month where the Canadian Heritage Collection typically releases its annual Master Catalog of Canadian Games. While I don't have a 2012 Master Catalog for you, I do have some good news that bodes extremely well for the Catalog's future as well as for the future of the Canadian Heritage Collection itself.
Back in July of this year, I entered into discussions with an Ontario-based organization called GamesForAll that is working hard to grow and celebrate boardgame culture in Canada through a variety of initiatives ranging from retail to event support to publishing and more. We've agreed that their spirit and intent is closely aligned with that of the Canadian Heritage Collection and that they're well equipped to continue growing and improving upon the CHC in the years to come. On that basis, I made the decision to transfer the rights and responsibility involved in the Canadian Heritage Collection over to their team and am now assisting them with the transition.
Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts
Belfort sold out, D-Day Dice breaks records, and more...
According to the designers, Belfort is officially sold out from the publisher's warehouse, with the last copies going to Canadian distributor, Lion Rampant Imports. Meanwhile, feedback on the game has been extremely positive. Fans rated it the best game of BGG.con this past week and BGG power reviewers Ender Wiggins and Jeff Temple have given it a very positive and lavishly illustrated review (which is only to be outdone by a recent "Condo of Mystery" webcomic about the game being released page by page.
Here are some quick comments about Belfort from the BGG site:
Here are some quick comments about Belfort from the BGG site:
- "Beautiful board and components. Very good design on board. " - Paul Smith
- "Solid combination of worker placement and area control mechanics." - Marc Buchanan
- "One of the two best 2-player meaty, thematic, worker placement games that is fun and the only one that also has area control." - Jimmy Okolica
- "A simple, beautiful worker placement. There is a lot of replay in this little box and a ton of sexy components." - Wesley Kinslow
- "Fun game. Fun art. Puts together a host of familiar euro mechanics, but in such a way that is stronger than the sum of its parts. Definitely recommended. " - David Siskin
- "Great game. A much deeper game hides behind a pretty face. Worker placement, area majority, and resource management at it's finest." - Gustav Ã…kerfelt
- "This game is as good as it looks! The worker placement is stone age easy and the area control leads to some cut throat interactive gaming." - Zack Stackurski
- "A nice mix of worker placement and resource management." - Andrew Mason
- "Game of the Year 2011?" - Joel Eddy
- "This is simple game that at the front seems like a family game, but it has quite a lot of strategy and agonizing decisions. Excellent components." - Paul Nomikos
- "Such a fun game. A great blend of worker placement and area majority. It all seems to fit together well to create a fun yet challenging experience." - Mike Jones
- "Wow! Worker placement, Area Management, and Variable Phase Order in a wonderful integration without being dry dry dry. Fun! Fresh! Addicting!" - Peter Elsenheimer
- "A great worker acquisition + worker placement + area majority game, and one of very few games I've playtested that left me aching to play again." - Matt Musselman
Remembrance Day
Another solemn Remembrance Day has come and gone. D-Day Dice, the "storm the beaches" Kickstarter war-game mentioned in our previous post, surpassed $50,000 in funding today. Designer Emmanuel Aquin and the publisher, Valley Games, will be giving out some additional content to commemorate the milestone but they're still waiting on information from the manufacturer before they announce it. At this rate, the funding milestones are being met faster than the quotes can come in from the publishers.
Congratulations Emmanuel, and all the best as the advance continues.
Congratulations Emmanuel, and all the best as the advance continues.
Kickstarting a Canadian Success Story
Canadian publisher Valley Games has managed to overcome those hurdles, however, and this morning launched a $13,000 Kickstarter project for D-Day Dice, a cooperative dice-based wargame by Quebecois designer Emmanuel Aquin. Less than 19 hours later, the project is already 107% funded, a remarkable accomplishment. The project remains open for funding for another 39 days, officially closing on December 9.
Games Stores Across Canada
So how many independent boardgame stores are there across Canada (not including large chains like Chapters, WalMart, or Toys R Us)? When I first launched the Canadian Heritage Collection a little over a year ago, I counted a little over 300 online and brick and mortar retailers.
One of the resources I came across at the time was an excellent BoardGameGeek Geeklist by Shawn Woods of Halifax, where he maintains a running tally of Canadian Game Retailers. While it's not comprehensive, he's been updating it again lately and is currently sitting at around 130 stores. If you spot any gaps where your friendly local game store should be, you can correct the issue by sending him a Geekmail via the BoardGameGeek website.
One of the resources I came across at the time was an excellent BoardGameGeek Geeklist by Shawn Woods of Halifax, where he maintains a running tally of Canadian Game Retailers. While it's not comprehensive, he's been updating it again lately and is currently sitting at around 130 stores. If you spot any gaps where your friendly local game store should be, you can correct the issue by sending him a Geekmail via the BoardGameGeek website.
Happy Birthday!
Happy 1st Birthday, CHC!
I launched the Canadian Heritage Collection in September of last year and, as I compile the 2011 Master Catalogue of Canadian Games, I'm excited to see the project taking on a life of its own.
The 2011 catalogue contains another 50% more games than last year and lots of new and updated trivia about the designers, publishers, games, companies, organizations, and awards that make the Canadian specialty game market such a fascinating topic. We're currently tracking games from 25 Canadian publishers and almost 50 individual Canadian designers. Barring any last minute additions, the content is now largely complete and the advertising continues to come in. For those of you who've already spoken to me or who remain on the fence, a gentle reminder that the deadline for advertising assets and payment is the end of September as the 2011 catalogue will be releasing early in October. Contact me if you have any questions.
I launched the Canadian Heritage Collection in September of last year and, as I compile the 2011 Master Catalogue of Canadian Games, I'm excited to see the project taking on a life of its own.
The 2011 catalogue contains another 50% more games than last year and lots of new and updated trivia about the designers, publishers, games, companies, organizations, and awards that make the Canadian specialty game market such a fascinating topic. We're currently tracking games from 25 Canadian publishers and almost 50 individual Canadian designers. Barring any last minute additions, the content is now largely complete and the advertising continues to come in. For those of you who've already spoken to me or who remain on the fence, a gentle reminder that the deadline for advertising assets and payment is the end of September as the 2011 catalogue will be releasing early in October. Contact me if you have any questions.
The Games of Summer
Another crosspost from the latest "Canadian Made, Canadian Played" newsletter. In it, we cover the acquisition of Z-Man Games, provide overviews of some new and upcoming Canadian-designed games, and keep you informed of some upcoming Great Canadian Board Game Blitz tournaments in your area.... Enjoy!
Boardgames in Bloom
The Perils and Possibilities of Going Digital
So What Do the Kids Think?
Before I dive into the main subject matter of this post, I thought I'd share a wonderful pair of recent Two by Two
video reviews from actual children who've been playing the game. The first is by Brooke of The BoardGame Family while the second is by Hayden of Games with Hayden. A big thanks to both of them and to their families for sharing their insights and impressions on so many games!
New Canadian Games Reviewed
With the holiday sales season upon us, most of the new Canadian game releases of 2010 are now available from distributors and making their way into the hands of eager customers. With that in mind, I thought I'd share some of the customer reviews and commentary coming from BoardGameGeek, a popular gaming site among game enthusiasts. While commentary on the site doesn't always reflect the opinions of the broader market, it nevertheless offers some interesting insights into how you might want to present a given game to your customers. Read on to hear what people the world over are saying about some of the latest board and card games designed and published right here in Canada...
Best New Family Game of 2010?
With its current average rating of 7.03 out of 10, Two by Two is the 6th highest rated game on a religious theme over at BoardGameGeek, nestled right in there between the religious editions of Carcassonne and Settlers of Catan. That's fairly good company to be keeping, as those are both considered to be fairly highly regarded versions of the original classics (which are themselves rated 7.47 and 7.57 respectively).*
Codename Punk and How to Kickstart a Baby
"Two by Two" now available from distributors
Just a quick note to say that Two By Two
is now available at the distributor level and should start appearing on store shelves sometime next week. Yay! I've waited a long time to see this game become a reality and I'm looking forward to reading the first reviews and session reports as they crop up online. I've been through this process a number of times before with my video games but thankfully that sense of childlike wonder never quite rubs off.
A Little Help From My Friends
Two By Two
is expected to make landfall somewhere along the Pacific coast this Sunday. From there it will go to the warehouse of central wholesaler Publisher Services and then out to various distributors such as Lion Rampant here in Canada, ACD in the US, and Alliance for the US and worldwide. Online and brick & mortar retailers will include Two by Two in their regular orders from these distributors and the game should ultimately start appearing on store shelves sometime around the end of the month. The publisher had a few advance copies flown over from the actual print run (rather than preliminary proofs). Many of those will be going out to different reviewers and industry press but one should be arriving on my doorstep sometime tomorrow.
So, with the game almost in the hands of the general public, I thought now would be a great time to offer my thanks to all of the people who've helped along the way.
So, with the game almost in the hands of the general public, I thought now would be a great time to offer my thanks to all of the people who've helped along the way.
Announcing the Canadian Heritage Collection
As I alluded to in my previous post, I've been doing a lot of thinking about the Canadian board game industry, its long history of innovation, and the robust and very active state in which it currently finds itself. Despite that long tradition and current health, however, there appears to be a bit of a disconnect at the retailer level. In speaking to retailers, I've found that many are unaware of the full extent of that heritage and all of the exciting new developments that are occurring right here at home. Rather than simply blog about that disconnect, I've decided to take action and tackle it head on.
So, without further ado, I'm very happy to announce the Canadian Heritage Collection, a Canadian content education and labeling initiative for the specialty games market. The initiative consists of two parts:
So, without further ado, I'm very happy to announce the Canadian Heritage Collection, a Canadian content education and labeling initiative for the specialty games market. The initiative consists of two parts:
Talking Shop
I've spent my last couple of weeks of evenings and lunch hours dropping in on the various boardgame retailers here in Edmonton. It's been a great opportunity to talk shop with the owners, and leave them with copies of a Two by Two Retailer Flyer that gives them some information about the game and where they can order copies. For those reading, go ahead and forward copies of that flyer to any retailers you think might be interested.
As a game designer, I'm way at the beginning of the pipeline but store owners are right at the very end, actually putting copies of my games into customers hands. It's always useful and interesting to listen to them, get a feel for the challenges they face, the markets they serve, and what I can do to help them sell my game. They were all wonderfully enthusisastic and very happy to take the time to talk shop and share insights into their business.
As a game designer, I'm way at the beginning of the pipeline but store owners are right at the very end, actually putting copies of my games into customers hands. It's always useful and interesting to listen to them, get a feel for the challenges they face, the markets they serve, and what I can do to help them sell my game. They were all wonderfully enthusisastic and very happy to take the time to talk shop and share insights into their business.
A Flood of Fun
The fine folks over at BoardGameNews have been posting a series of Two by Two design diaries that I wrote for them.
A wide-eyed unicorn peered out of the dense underbrush of the inland jungle. The sandy beach spread out before her and, beyond that, a grey and choppy sea that swelled to fill the bay. And there amidst the wind-tossed waves, the strangest sort of boat approached – short and squat, deep-bellied with no sail to speak of, capped by a peaked roof. Monkeys leapt and screeched across the deck and a pair of mourning doves cooed softly to each other in the rafters, taking shelter from the rain. Nervous, the unicorn watched the ark approach. The raindrops flowed beneath her hooves and out onto the beach where the ever-rising waters swallowed up the sands. She raised her head and stomped her hooves against the loamy earth, calling out for her mate on the far side of the island, praying for an answer...
Marketing - Perils and Pratfalls
Two by Two has experienced minor delays and the publisher, Valley Games, has chosen to push out the release date to August. Delays are quite common in the industry and I'm not particularly concerned by this one, although it does mean that the game likely won't be on hand at the Origins Game Fair in Ohio. The good news is that the publisher has received the print proof of the game from the manufacturer and given it the thumbs up. That means that final copies are likely coming off the press as we speak and getting collated, boxed, shrink-wrapped, and loaded onto pallets for their journey across the Pacific. Something about that journey seems very fitting, given the game's theme.
A Tentative Release Date and a Brand New Look
Blogger just released a brand new template editor which provides me with a lot more control over the look and feel of this blog. I know, I know - with great power comes great responsibility!
Announcing Two by Two
So what's the game like, you ask?
Subscribe to:
Posts (Atom)





